Depence R2 -
It is the closest thing the entertainment industry has to a "time machine." By allowing designers to see the final product weeks before the crew hits the load-in dock, Depence R2 saves money, time, and creative anxiety. It transforms lighting design from an abstract guess into a meticulous, verifiable science.
In the fast-paced world of live event production, lighting design, and media server programming, the gap between "pre-visualization" and "real-world execution" has traditionally been a frustrating chasm. Designers would build elaborate shows in offline editors, only to find that the physics, timing, and visual rendering fell apart when connected to actual hardware. depence r2
You connect a physical lighting console (e.g., grandMA3) via a network cable to your Depence R2 computer. The console sends DMX data out. Depence R2 receives it and renders the result. The designer programs the show on the console while watching Depence R2. It is the closest thing the entertainment industry
| Feature | Depence R2 | MA3D (MALighting) | Capture (ArchiSynth) | Unreal Engine (Twinmotion) | | :--- | :--- | :--- | :--- | :--- | | | Yes (Real-time) | No (Raster) | Basic (Reflections) | Yes (Lumen) | | Water/Fountain Physics | Yes (Native) | No | No | No (Manual animation) | | Media Server Output | Yes (Native) | No | No | Yes (via plugins) | | Hardware Console Feedback | Bi-directional | Uni-directional | Uni-directional | Complex setup | | Learning Curve | High | Medium | Low | Extreme (for lighting) | | Timecode Accuracy | Sample-accurate | Frame-accurate | Approximate | Variable | Designers would build elaborate shows in offline editors,
You drag and drop 3D models of your lighting rig onto the truss. Because Depence R2 uses GDTF (Generic Device Type Format), the mode channels match the real console instantly.
The designer imports a DWG or DXF file of the venue. Depence R2 respects real-world scale (millimeters/feet). You place walls, truss structures, and stage decks.