Dump Libue4so Upd ((exclusive)) < Genuine >
#!/bin/bash # dump_memory_regions.sh PID=$1 grep -i "libUE4.so" /proc/$PID/maps | while read -r line; do start=$(echo $line | cut -d'-' -f1) end=$(echo $line | cut -d'-' -f2 | cut -d' ' -f1) size=$((0x$end - 0x$start)) dd if=/proc/$PID/mem of=libUE4_$start.bin bs=1 skip=$((0x$start)) count=$size done A script to filter relevant UE4 symbols:
Recently, the command string has been circulating in reverse engineering forums, GitHub gists, and private modding communities. At first glance, it appears to be a shorthand sequence: dump (extract sections), libUE4.so (the target library), and upd (update or patched export). dump libue4so upd
script = session.create_script(""" var base = Module.findBaseAddress("libUE4.so"); var exports = Module.enumerateExportsSync("libUE4.so"); var upd = base: base.toString(), exports: exports; send(upd: JSON.stringify(upd)); """) libUE4.so (the target library)
Using cat /proc/<pid>/maps on an Android game often shows: var exports = Module.enumerateExportsSync("libUE4.so")
print(json.dumps(upd_v2, indent=2))