Short, Easy Dialogues

15 topics: 10 to 77 dialogues per topic, with audio

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February 22, 2018: "500 Short Stories for Beginner-Intermediate," Vols. 1 and 2, for only 99 cents each! Buy both e‐books (1,000 short stories, iPhone and Android) at Amazon (Volume 1) and at Amazon (Volume 2). All 1,000 stories are also right here at eslyes at Link 10.


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Dec. 18, 2016. All 273 Dialogues below are error‐free. NOTE: The number following each title below (which is the same number that follows the corresponding dialogue) is the Flesch‐Kincaid Grade Level. See Flesch‐Kincaid or FREE Readability Formulas, or Readability‐Grader, or Readability‐Score. These grade levels are not "true" grade levels, because the dialogues are not in "true" paragraph form (because of the A: and B: format). However, the grade levels are true in the sense that they are truly relative to one another.


Dungeondraft 1024 Upd Free

The “UPD” stands for Update — specifically, the 1.0.3.2 beta patch and subsequent community tweaks that allowed for "texture_atlas_size" : 2048 . | Setting | Default (Old) | 1024 UPD (Tweaked) | | :--- | :--- | :--- | | Texture Atlas Size | 1024 | 2048 or 4096 | | Max Texture Memory | 512 MB | 2048 MB (2GB) | | Asset Thumbnail Cache | 256 px | 512 px | | Export Anti-Aliasing | Off / Low | Forced 4x |

Dungeondraft, developed by Megasploot, uses a system. Think of a texture atlas as a giant grid-sheet where all the individual pixels of your terrain brushes, object textures, and material patterns are packed together. When you paint a forest floor, the software doesn’t load 50 individual tree textures; it loads one master sheet.

If you’ve been deep in the trenches of battle map creation, you’ve likely seen the cryptic phrase “dungeondraft 1024 upd” floating around forums, Reddit threads (r/dungeondraft), and Discord channels. Is it a new patch? A hidden setting? A magic console command? dungeondraft 1024 upd

In late 2023 / early 2024, power users discovered that by modifying the defaults.json file and forcing the software into a 64-bit memory-aware state, you could change the atlas size from 1024 to .

"texture_atlas_size": 2048, For extreme setups (RTX 3070+), use 4096 . Do not exceed 4096 — the engine becomes unstable above 8K. Add this line if it doesn’t exist (or modify it): The “UPD” stands for Update — specifically, the 1

"texture_atlas_size": 1024, Change it to:

The short answer:

However, the official 1.0.3.2+ beta branches have stopped actively blocking larger atlases. This is a tacit endorsement of the community fix.



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