| Feature | RTGI 0.36.1 | RTGI v1.0 (Legit) | NVIDIA RTX (Hardware) | | :--- | :--- | :--- | :--- | | | Any DX11 GPU | RTX 2060+ / RX 6000+ | RTX 2060+ | | Denoiser | Temporal only | Advanced spatial-temporal | Dedicated hardware | | Screen-space artifacts | Moderate (edges flicker) | Low | None | | Performance hit | 20-35% | 35-50% | 10-25% | | Ghosting | Noticeable in fast motion | Minimal | None | | Price | Free | Patreon ($5+ access) | Hardware purchase |
A: Due to policy, this article does not provide direct links. Search "Marty McFly RTGI 0.36.1 ReShade" on Google, and look for pages hosted on github.io or patreon.com (the free public posts). Ensure the file is a .fx shader, not an .exe . This article was last updated for ReShade 6.3.3 and RTGI 0.36.1 compatibility. Game on.
This article dives deep into what makes version 0.36.1 special, how it differs from standard screen-space effects, the technical requirements, installation steps, and the best settings to transform your games. Before focusing on the specific version, it is crucial to understand the technology. ReShade is a generic post-processing injector for Windows games. It allows developers and artists to write custom shaders that hook into the game’s rendering pipeline.
In the ever-evolving world of PC gaming graphics, few mods have generated as much excitement as Pascal "Marty McFly" Gilcher’s Ray Tracing Global Illumination (RTGI) shader. While hardware-accelerated ray tracing (RTX) remains exclusive to newer graphics cards, RTGI has democratized cinematic lighting for thousands of older titles. Among its many iterations, one version stands out as a landmark release: ReShade RTGI 0.36.1 .