git clone https://github.com/kubo/libxhook cd libxhook make CFLAGS="-O3 -march=native -fno-builtin" Inject your DLL using a manual mapper (like BlackBone ), not LoadLibraryA . This avoids the LDR_MODULE list. Step 3: Tune the Hook Pattern For the game Crossfire , the rendering loop runs at 250fps locked. Hook EndScene , but inside your hooked function:
In the world of PC gaming and software manipulation, two terms often emerge from niche communities: XHook , a powerful library for intercepting API calls (often used for modding, overlays, or input capture), and Crossfire , the legendary (but now legacy) multi-GPU technology from AMD. xhook crossfire better
If you are running , XHook is a bandaid. The "better" solution is to accept that Crossfire is dead for modern titles. However, for retro DX9/11 games, XHook + forced AFR profiles can resurrect old hardware (e.g., two R9 290Xs) to beat an RTX 3060 in raw rasterization. git clone https://github
For the game Crossfire, use Polyhook 2 with a VEH handler. For AMD Crossfire (GPU), use Microsoft Detours v4.0.1. Part 6: Step-by-Step – Getting a "Better" XHook Crossfire Setup Step 1: Compile a Dynamic XHook Do not use the static version. Dynamic allows FreeLibrary to remove hooks before anti-cheat scans. Hook EndScene , but inside your hooked function:
On the surface, these two concepts exist in different stratospheres. Crossfire is about raw graphics rendering; XHook is about software logic. However, for the power user—specifically those playing the classic FPS Crossfire (by Smilegate/Z8Games) or troubleshooting older multi-GPU rigs—the phrase "xhook crossfire better" has become a mantra of optimization.
// BETTER: Don't do heavy work here. // Instead, queue a work item to a separate thread with low priority. if (shouldDrawEsp) PostThreadMessage(workerThread, WM_USER_DRAW, 0, 0);
[Crossfire] ; Better settings for multi-GPU ForceAFR = 2 ; Alternate Frame Rendering mode 2 DisablePageFaults = 1 ; Use SEH instead of page guards HookDepth = 5 ; Optimized trampoline size (default 12 was too large) SpinlockRetry = 0 ; Never spin; always yield to another thread. If the keyword "xhook crossfire better" brought you here because you are frustrated with crashes, consider that XHook is aging. Here are superior tools:
git clone https://github.com/kubo/libxhook cd libxhook make CFLAGS="-O3 -march=native -fno-builtin" Inject your DLL using a manual mapper (like BlackBone ), not LoadLibraryA . This avoids the LDR_MODULE list. Step 3: Tune the Hook Pattern For the game Crossfire , the rendering loop runs at 250fps locked. Hook EndScene , but inside your hooked function:
In the world of PC gaming and software manipulation, two terms often emerge from niche communities: XHook , a powerful library for intercepting API calls (often used for modding, overlays, or input capture), and Crossfire , the legendary (but now legacy) multi-GPU technology from AMD.
If you are running , XHook is a bandaid. The "better" solution is to accept that Crossfire is dead for modern titles. However, for retro DX9/11 games, XHook + forced AFR profiles can resurrect old hardware (e.g., two R9 290Xs) to beat an RTX 3060 in raw rasterization.
For the game Crossfire, use Polyhook 2 with a VEH handler. For AMD Crossfire (GPU), use Microsoft Detours v4.0.1. Part 6: Step-by-Step – Getting a "Better" XHook Crossfire Setup Step 1: Compile a Dynamic XHook Do not use the static version. Dynamic allows FreeLibrary to remove hooks before anti-cheat scans.
On the surface, these two concepts exist in different stratospheres. Crossfire is about raw graphics rendering; XHook is about software logic. However, for the power user—specifically those playing the classic FPS Crossfire (by Smilegate/Z8Games) or troubleshooting older multi-GPU rigs—the phrase "xhook crossfire better" has become a mantra of optimization.
// BETTER: Don't do heavy work here. // Instead, queue a work item to a separate thread with low priority. if (shouldDrawEsp) PostThreadMessage(workerThread, WM_USER_DRAW, 0, 0);
[Crossfire] ; Better settings for multi-GPU ForceAFR = 2 ; Alternate Frame Rendering mode 2 DisablePageFaults = 1 ; Use SEH instead of page guards HookDepth = 5 ; Optimized trampoline size (default 12 was too large) SpinlockRetry = 0 ; Never spin; always yield to another thread. If the keyword "xhook crossfire better" brought you here because you are frustrated with crashes, consider that XHook is aging. Here are superior tools: